BMX SHOW
The crowd will be amazed by technical maneuvers on the flat ground.
The ramp is introduced and "lip-tricks" are performed.
The last flatland runs are performed.
Last but not least the ramp is used for the most spectacular part of the show; the high flying stunt.
This is the highlight demo, the crowd will see daredevil flying thought the air at the height of 15 feet and performing stunts such as 360 degree turns, tailwhips, barspins and of course the back flip witch will throw them into a screaming frenzy.
Twenty five minutes of extreme entertainment are provided by four performers and one announcer, one-three shows per day.
BLADE SHOW
A few minutes before the demos, the MC announces on the microphone the time remaining until the beginning of the next presentation in order to gather the maximum number of spectators.
After the warm-up, the MC will set the tone by announcing the sponsors and the beginning of the presentation, followed by the individual presentations by the athletes performed to the music. The MC will also provide information on the demonstration so that the spectators have the impression that they are part of the show.
The first jumps are simple but nonetheless impressive. The rollerbladers will individually perform progressively difficult moves such as 180°’s, 360°’s, 540°’s, 700°’s, and 900°’s. By now the crowd has a taste of the excitement and waits in anticipation for the flips that will be performed at the end of the show.
Next we put two riders on the same jump, one rolling forward and one rolling backward. Then we make room for the aerials. Everyone, one by one, pulls out their best maneuvers. A rider propels himself into the air and passes over the MC.
The demonstration ends with thanks to the athletes and sponsors, and the MC's closing until the next demo.
SKATE SHOW
Skateboarding is a sport that requires many years of training.
Without taking away from the disciplines of BMX and rollerblade, skateboarding is the most difficult to master of all the sports that are presented in the demo.
The athletes are presented one by one as they roll around the area, performing basic maneuvers (ollie, nollie) and achieving impressive height and length on the central jump ramp and quarter-pipes, while using grabs such as mute, indy, melon, stale, and method.
Next comes the board rotations (called flips), the most well-known of these being the kick-flip.
The flips are either executed on flat-ground, on the jump or on the quarter-pipe.
FMX SHOW
Our two MOTOCROSS riders accelerate to attack the jump ramp that will propel them to distances of approximately 100 feet and heights of 30 feet from the ground!
As if the excitement wasn’t already at its peak, the riders add yet another level of danger by executing a series of acrobatic manoeuvres.
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